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Basic facts and hints
#1
Posted 15 July 2010 - 03:47 PM
- Brand new engine (including rendering system, scripting, physics and multiplayer).
- Brand new story that takes place 2 weeks after "Danger and Opportunity".
- Same lead character, Nikolai Shevchenko, who recently joined the ranks of Black Omega squadron.
- 13 game-play missions.
- 10 unique PSI abilities.
- Stealth missions as well as crash-and-burn missions.
- Hyperspace missions never been so much fun.
- Many additional hi-quality cinematic cut-scenes that improve the story-telling.
- Over 50 characters total.
- 100% brand new models, environment and content in general (best viewed in Full HD).
- Very, very dark (yet somehow optimistic) ending that will open the door for the next campaigns, including IFH Main.
- Brand new story that takes place 2 weeks after "Danger and Opportunity".
- Same lead character, Nikolai Shevchenko, who recently joined the ranks of Black Omega squadron.
- 13 game-play missions.
- 10 unique PSI abilities.
- Stealth missions as well as crash-and-burn missions.
- Hyperspace missions never been so much fun.
- Many additional hi-quality cinematic cut-scenes that improve the story-telling.
- Over 50 characters total.
- 100% brand new models, environment and content in general (best viewed in Full HD).
- Very, very dark (yet somehow optimistic) ending that will open the door for the next campaigns, including IFH Main.
Still you have to admit, I am not very British. I do say hard R's.
#4
Posted 17 July 2010 - 12:01 AM
Which will come first; the delta chicken, or the omega egg?
#6
Posted 21 July 2010 - 07:59 PM
Yes! finaly some great news for we, the fans 
Can you talk us more about this engine? was it build from zero? will it use next-gen graphics? (It will support shaders?) have it a name?
Can you show us some pics? (please!)
I always love the story you made and the way you told it. I very impatient to see more.
I always ask myself something... The story is already finish in your head? or are you changing and creating it in the way?
Quote
Brand new engine (including rendering system, scripting, physics and multiplayer).
Can you talk us more about this engine? was it build from zero? will it use next-gen graphics? (It will support shaders?) have it a name?
Can you show us some pics? (please!)
I always love the story you made and the way you told it. I very impatient to see more.
I always ask myself something... The story is already finish in your head? or are you changing and creating it in the way?
--------------------------------
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJEECT WOULD FAIL IN
ITS MISSION.
-------FAITH MANAGES------
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJEECT WOULD FAIL IN
ITS MISSION.
-------FAITH MANAGES------
#7
Posted 21 July 2010 - 08:26 PM
> Can you talk us more about this engine?
Yes.
> was it build from zero?
Yes. Vintage 2010.
> will it use next-gen graphics? (It will support shaders?) have it a name?
Triple Yes.
> Can you show us some pics? (please!)
Not yet. Still renders first, then rendered clips/trailers, then ingame shots, then ingame vids.
Thanks! Telling the story is what I'm enjoying most.
Some things change over the years, some things don't. Most of BO script was written 5 years ago. But early this year, it was significantly revised (and more than doubled in size), leaving beginning and ending intact. Also, lemme say "WTF-ness" of the story doubled or maybe tripled... All the better!
Also, "The Good Guys" changed a few things in our plans (to the better). So, the best word for BO is "grandeur". The volume of voice material (and everything else, for that matter) is enormous. We're working very hard on characters right now, because they have never been seen in IFH so far. There will be some "BSG-ness", too.
Also, we have a very detailed layout (or should I say The Script?) of what happens with Perseus' and its crew immediately after Nikolai's departure (and the next day), it's a thrilling story of its own that WILL be told. Also, have you seen this picture from our site? Also, we have an outline (and partially written script) for BO sequel (formerly known as Deltawing, huh), which finally brings order into Nikolai's life for the next 5 years, and the story of IFH Main was not yet written in every small detail, so the general idea haven't changed in 11 years (including the meaning of "I've Found Her").
PS: See, guys? I spilled so much info because of the right questions you ask!
I'm just too lazy (or should I say busy?) to do this kinda stuff on my own volition...
Yes.
> was it build from zero?
Yes. Vintage 2010.
> will it use next-gen graphics? (It will support shaders?) have it a name?
Triple Yes.
> Can you show us some pics? (please!)
Not yet. Still renders first, then rendered clips/trailers, then ingame shots, then ingame vids.
Quote
I always love the story you made and the way you told it. I very impatient to see more.
I always ask myself something... The story is already finish in your head? or are you changing and creating it in the way?
I always ask myself something... The story is already finish in your head? or are you changing and creating it in the way?
Thanks! Telling the story is what I'm enjoying most.
Some things change over the years, some things don't. Most of BO script was written 5 years ago. But early this year, it was significantly revised (and more than doubled in size), leaving beginning and ending intact. Also, lemme say "WTF-ness" of the story doubled or maybe tripled... All the better!
Also, we have a very detailed layout (or should I say The Script?) of what happens with Perseus' and its crew immediately after Nikolai's departure (and the next day), it's a thrilling story of its own that WILL be told. Also, have you seen this picture from our site? Also, we have an outline (and partially written script) for BO sequel (formerly known as Deltawing, huh), which finally brings order into Nikolai's life for the next 5 years, and the story of IFH Main was not yet written in every small detail, so the general idea haven't changed in 11 years (including the meaning of "I've Found Her").
PS: See, guys? I spilled so much info because of the right questions you ask!
Still you have to admit, I am not very British. I do say hard R's.
#8
Posted 22 July 2010 - 07:27 AM
Right questions? OK...
You know, kinda... last time I heard there was no active artists in the team. Neither 3D, nor 2D.
Did you find new artist(s) for the team? How many artists are currently working for the team? Can you reveal him\her\them to us?
Can he\she\they show us some of his\her\their pics so we can estimate the professional level & therefore understand what can we expect in terms of graphics quality in Black Omega?
You know, kinda... last time I heard there was no active artists in the team. Neither 3D, nor 2D.
Did you find new artist(s) for the team? How many artists are currently working for the team? Can you reveal him\her\them to us?
Can he\she\they show us some of his\her\their pics so we can estimate the professional level & therefore understand what can we expect in terms of graphics quality in Black Omega?
#9
Posted 22 July 2010 - 07:40 AM
Sadly, we still don't have any resident artists. For now, we have to rely on outsourcing, I'm using my contacts in game development community to invite professional artists in various fields, including modeling, animation and rendering of cinematic scenes. For now, we're doing it discretely. When we're ready, we'll start showing this stuff to you guys, piece by piece.
Also, when the time comes, it'd be great to receive some *constructive* criticism instead of scornful comments.
Also, when the time comes, it'd be great to receive some *constructive* criticism instead of scornful comments.
Still you have to admit, I am not very British. I do say hard R's.
#10
Posted 22 July 2010 - 02:01 PM
Tommy...
At the risk of damaging my privilege of having access to (very limited) sneak peeks on occasion, I can say that IMO, no one will be disappointed in any way.
Start spreading the word, people should start checking in again. That's right people, start getting excited.
At the risk of damaging my privilege of having access to (very limited) sneak peeks on occasion, I can say that IMO, no one will be disappointed in any way.
Start spreading the word, people should start checking in again. That's right people, start getting excited.
#12
Posted 29 July 2010 - 03:00 AM
Glad i decided to check in and see how this is going, Cant wait, now i better get that kick a_ _ desktop i been eyeing so i can play this bad boy when it finally escapes from Renderer's clutches.
And I am still working on my lil side project for D&O just taking forever due to moving 300 miles and such but i will get it finished one of these days.
And I am still working on my lil side project for D&O just taking forever due to moving 300 miles and such but i will get it finished one of these days.
We are Rangers.
We walk through the dark places no others will enter.
We stand on the bridge, and no one may pass.
We live for the one, We die for the one.
Morior Invictus (Death Before Defeat)
We walk through the dark places no others will enter.
We stand on the bridge, and no one may pass.
We live for the one, We die for the one.
Morior Invictus (Death Before Defeat)
#13
Posted 29 July 2010 - 07:20 AM
I share your side-project pain, IVN! I had a brief burst of activity last week, but I've stalled again on my mini-campaign, "Alone in the Night."
Not for the first time, I wish I was a professional artist or modeller. Sadly, I suspect you've got enough coders, haven't you?
Not for the first time, I wish I was a professional artist or modeller. Sadly, I suspect you've got enough coders, haven't you?
The universe is change; our life is what our thoughts make it. Meditations, IV, 3. Marcus Aurelius
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