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IFH Linux Post any question or problem to run IFH on Linux

#21 User is offline   Andy La Rubin Icon

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Posted 02 August 2010 - 08:58 AM

Thanks for the test report. Any change you can upload core dump somewhere?
0

#22 User is offline   RainCT Icon

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Posted 04 August 2010 - 12:00 PM

Quote

[rainct, bin]$ gdb coreifh64 core
GNU gdb (GDB) 7.1-debian
Copyright © 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/rainct/ifh/bin/coreifh64...done.
[New Thread 9064]

warning: Can't read pathname for load map: Error d’Entrada/Sortida.
Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/lib/libGLU.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLU.so.1
Reading symbols from /usr/lib/libXxf86vm.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXxf86vm.so.1
Reading symbols from /home/rainct/ifh/bin/libfmodex64.so...(no debugging symbols found)...done.
Loaded symbols for /home/rainct/ifh/bin/libfmodex64.so
Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libm.so.6...Reading symbols from /usr/lib/debug/lib/libm-2.11.2.so...done.
done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/libc.so.6...Reading symbols from /usr/lib/debug/lib/libc-2.11.2.so...done.
done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /lib/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/libpthread-2.11.2.so...done.
done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libdl.so.2...Reading symbols from /usr/lib/debug/lib/libdl-2.11.2.so...done.
done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libGLcore.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLcore.so.1
Reading symbols from /usr/lib/tls/libnvidia-tls.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/tls/libnvidia-tls.so.1
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /lib64/ld-linux-x86-64.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.2.so...done.
done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/lib/libGL.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so
Reading symbols from /usr/lib/libXdamage.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdamage.so.1
Reading symbols from /usr/lib/libdrm.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdrm.so.2
Reading symbols from /lib/librt.so.1...Reading symbols from /usr/lib/debug/lib/librt-2.11.2.so...done.
done.
Loaded symbols for /lib/librt.so.1
Core was generated by `/home/rainct/ifh/bin/coreifh64'.
Program terminated with signal 11, Segmentation fault.
#0 0x000000004002be9d in ?? ()
(gdb) bt
#0 0x000000004002be9d in ?? ()
#1 0x0000000041f98000 in ?? ()
#2 0x00007f610b9f3bf8 in ?? ()
#3 0x000000000000007f in ?? ()
#4 0x0000000003f15794 in ?? ()
#5 0x00007f610d356cab in ?? () from /usr/lib/libGLcore.so.1
#6 0x00007f610d3579ce in ?? () from /usr/lib/libGLcore.so.1
#7 0x00007f610ceeab42 in ?? () from /usr/lib/libGLcore.so.1
#8 0x0000000000685e5a in wrDrawRenderBuffersAsPoints (RE=0x50c69f0, count=309)
at /home/rubin/work/ifh/do/src/render/render/render.cpp:179
#9 0x0000000000679240 in CREMesh::mfShowAsPoints (this=0x50c69f0,
cmatrix=0x971120, o=0x3769470, count=309)
at /home/rubin/work/ifh/do/src/render/element/wrm_show.cpp:355
#10 0x00000000004bc75a in CStarfield::mfDraw (this=0x3f150a0)
at /home/rubin/work/ifh/do/src/flym/envir/starfield.cpp:380
#11 0x00000000004acc16 in CBackground::mfDrawBefore (this=0x3f14bb0)
at /home/rubin/work/ifh/do/src/flym/envir/envir.cpp:536
#12 0x0000000000617f8a in CWorld::mfShow (this=0x376b450)
at /home/rubin/work/ifh/do/src/flym/world/world.cpp:417
#13 0x00000000004d8a4d in CGameLocal::mfShow (this=0x3763810)
at /home/rubin/work/ifh/do/src/flym/game/gamelocal.cpp:209
#14 0x000000000050c5c2 in waFlymShow ()
at /home/rubin/work/ifh/do/src/flym/main/flym_main.cpp:164
---Type <return> to continue, or q <return> to quit---
#15 0x0000000000654f71 in waCoreRun ()
at /home/rubin/work/ifh/do/src/ifhcore/system/startup.cpp:181
#16 0x00000000006327c6 in main (argc=1, argv=0x7fffb3728508)
at /home/rubin/work/ifh/do/src/ifhcore/main/linux/mainlinux.cpp:15

0

#23 User is offline   Andy La Rubin Icon

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Posted 05 August 2010 - 07:44 AM

Thanks! Try to add "fl_showstarfield 0" into user.cfg to see if it's the only starfield that crashes the game
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#24 User is offline   RainCT Icon

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Posted 05 August 2010 - 12:24 PM

Doesn't help :(.
0

#25 User is offline   Andy La Rubin Icon

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Posted 05 August 2010 - 12:45 PM

Can you give me the backtrace with starfield disabled? Btw, please send these traces directly to me -- larubin at gmail.
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#26 User is offline   RainCT Icon

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Posted 05 August 2010 - 09:15 PM

Quote

Core was generated by `/home/rainct/ifh/bin/coreifh64'.
---Type <return> to continue, or q <return> to quit---
Program terminated with signal 11, Segmentation fault.
#0 0x00000000010c5fa8 in glCompressedTexImage2DARB ()
(gdb) bt
#0 0x00000000010c5fa8 in glCompressedTexImage2DARB ()
#1 0x000000000067dd9d in CBitmap::mfRegister (this=0x4647450)
at /home/rubin/work/ifh/do/src/render/material/bitmap.cpp:559
#2 0x000000000067dc4b in CBitmap::mfLoad (this=0x4647450,
SRC=0x7d8aa80 "DDS |", flags=16, filesize=699192)
at /home/rubin/work/ifh/do/src/render/material/bitmap.cpp:530
#3 0x0000000000683092 in wrAddBitmap (BitmapName=0x4dcd8e0 "testtex.bmp ",
flags=16, UserData=0x0)
at /home/rubin/work/ifh/do/src/render/material/matmisc.cpp:195
#4 0x000000000067fc02 in CLayer::mfAssignDefault (this=0x5746c00,
---Type <return> to continue, or q <return> to quit---
name=0x4dcd8e0 "testtex.bmp ")
at /home/rubin/work/ifh/do/src/render/material/layer.cpp:21
#5 0x000000000065ed7b in CRender::mfLoadMaterials2 (this=0x7f818e944010,
PTR=0x4dcd7c8 "asteroid_med", Mats=1)
at /home/rubin/work/ifh/do/src/render/class/leg_mat.cpp:371
#6 0x00000000005ac5c9 in CModel::mfLoad2 (this=0x51bc950,
PTR=0x4dcd7c8 "asteroid_med", Size=536)
at /home/rubin/work/ifh/do/src/flym/world/object/model.cpp:281
#7 0x000000000058e917 in CObject::mfDiskLoad (this=0x51bc950,
Name=0x7fffd8ee2b30 "../data/models/ast_small.flm")
---Type <return> to continue, or q <return> to quit---
at /home/rubin/work/ifh/do/src/flym/world/object.cpp:574
#8 0x00000000005abba9 in CModel::mfLoadByName (this=0x51bc950,
name=0x7fffd8ee3440 "ast_small.flm")
at /home/rubin/work/ifh/do/src/flym/world/object/model.cpp:89
#9 0x00000000005d1c1e in CShip::mfLoadByName (this=0x51bc950,
name=0x568bdd8 "vat_ast", H=0x568bd98)
at /home/rubin/work/ifh/do/src/flym/world/ship/ship_load.cpp:264
#10 0x00000000005d46a3 in CShip::mfLoadByHeader (this=0x51bc950, H=0x568bd98)
at /home/rubin/work/ifh/do/src/flym/world/ship/ship_load.cpp:883
#11 0x000000000055c0dd in CFlightGroup::mfAddSingleShip (this=0x5687a20,
---Type <return> to continue, or q <return> to quit---
H=0x568bd98, Index=0)
at /home/rubin/work/ifh/do/src/flym/world/fltgroup/fltgrp_spawn.cpp:82
#12 0x000000000055c708 in CFlightGroup::mfSpawn (this=0x5687a20, i=0,
memberindex=0, FirstShip=0x0, respawn=0)
at /home/rubin/work/ifh/do/src/flym/world/fltgroup/fltgrp_spawn.cpp:189
#13 0x000000000055c2ac in CFlightGroup::mfSpawn (this=0x5687a20)
at /home/rubin/work/ifh/do/src/flym/world/fltgroup/fltgrp_spawn.cpp:116
#14 0x000000000055a825 in CFlightGroup::mfLoad (this=0x5687a20)
at /home/rubin/work/ifh/do/src/flym/world/fltgroup/fltgroup.cpp:116
#15 0x000000000061e4dd in CWorld::mfLoadGroups (this=0x203d100)
---Type <return> to continue, or q <return> to quit---
at /home/rubin/work/ifh/do/src/flym/world/world_group.cpp:38
#16 0x0000000000622c9b in CWorld::mfLoadWorld (this=0x203d100,
name=0x7fffd8ee7090 "ifh_demo_intro.map")
at /home/rubin/work/ifh/do/src/flym/world/world_load.cpp:1197
#17 0x00000000004d83a7 in CGameLocal::mfLoadWorld (this=0x1e36130,
mapname=0x7fffd8ee7090 "ifh_demo_intro.map")
at /home/rubin/work/ifh/do/src/flym/game/gamelocal.cpp:57
#18 0x00000000004d8ab3 in CGameLocal::mfRunMap (this=0x1e36130,
mapname=0x7fffd8ee7090 "ifh_demo_intro.map")
at /home/rubin/work/ifh/do/src/flym/game/gamelocal.cpp:225
---Type <return> to continue, or q <return> to quit---
#19 0x0000000000506c74 in flCommand_RunEx (argc=1, argv=0x7fffd8ee73f8)
at /home/rubin/work/ifh/do/src/flym/main/flym_cmds.cpp:875
#20 0x0000000000632b5f in CCom::mfExec (this=0x9b7060, argc=1,
argv=0x7fffd8ee73f8)
at /home/rubin/work/ifh/do/src/ifhcore/system/ccom/ccom.cpp:83
#21 0x0000000000631fa9 in CCore::mfExecuteCommand (this=0x161fab0,
format=0x203d070 "runex ifh_demo_intro.MAP")
at /home/rubin/work/ifh/do/src/ifhcore/coreclass/coreclass.cpp:197
#22 0x0000000000640c45 in CCoreExec::mfRun (this=0x203d030)
at /home/rubin/work/ifh/do/src/ifhcore/system/exec/exec.cpp:104
---Type <return> to continue, or q <return> to quit---
#23 0x0000000000640a2d in CCoreExec::mfRegister (this=0x203d030)
at /home/rubin/work/ifh/do/src/ifhcore/system/exec/exec.cpp:43
#24 0x000000000063c6dd in cm_do (argc=2, argv=0x7fffd8eebb28)
at /home/rubin/work/ifh/do/src/ifhcore/system/core_vars/core_vars.cpp:736
#25 0x0000000000632b5f in CCom::mfExec (this=0xe0a100, argc=2,
argv=0x7fffd8eebb28)
at /home/rubin/work/ifh/do/src/ifhcore/system/ccom/ccom.cpp:83
#26 0x0000000000631fa9 in CCore::mfExecuteCommand (this=0x161fab0,
format=0x7fffd8ef2435 "do \"runex ifh_demo_intro.MAP\" \"dialog ingame_skip.dlg\"") at /home/rubin/work/ifh/do/src/ifhcore/coreclass/coreclass.cpp:197
---Type <return> to continue, or q <return> to quit---


(I'm sorry but I'm not going to upload a several hundred MB big file.)
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#27 User is offline   Beagle2 Icon

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Posted 07 August 2010 - 12:09 PM

Thanks for the Linux port!

The game doesn't run here though. I'm on Fedora 13 x86_64 and using Nvidia Drivers 195.36.31. When I run the game, I see the loading screen, but then it crashes with a segmentation fault. I've tried all solutions provided here so far, but none of it worked.

Attached File(s)


0

#28 User is offline   Andy La Rubin Icon

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Posted 07 August 2010 - 02:06 PM

Any chance you can get me a backtrace from coredump via gab, as RainCT did? If successful, mail it please to larubin at gmail. Thanks!
0

#29 User is offline   Beagle2 Icon

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Posted 08 August 2010 - 07:10 PM

I tried to obtain a coredump, but couldn't figure out how to do it.

I ran the command "gdb coreifh64", and this is what I got:


GNU gdb (GDB) Fedora (7.1-32.fc13)
Copyright (C) 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-redhat-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /software/games/ifh/bin/coreifh64...done.
(gdb) run
Starting program: /software/games/ifh/bin/coreifh64 
[Thread debugging using libthread_db enabled]

Program received signal SIGSEGV, Segmentation fault.
0x00000000010c5fa8 in glCompressedTexImage2DARB ()
Missing separate debuginfos, use: debuginfo-install glibc-2.12-3.x86_64 libX11-1.3.1-3.fc13.x86_64 libXau-1.0.5-1.fc12.x86_64 libXcursor-1.1.10-4.fc13.x86_64 libXext-1.1.2-2.fc13.x86_64 libXfixes-4.0.4-2.fc13.x86_64 libXrender-0.9.5-1.fc13.x86_64 libXxf86vm-1.1.0-1.fc13.x86_64 libgcc-4.4.4-10.fc13.x86_64 libstdc++-4.4.4-10.fc13.x86_64 libxcb-1.5-1.fc13.x86_64 mesa-libGLU-7.8.1-8.fc13.x86_64
(gdb) backtrace
#0  0x00000000010c5fa8 in glCompressedTexImage2DARB ()
Cannot access memory at address 0x7ffffffd9ef8
(gdb) 



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#30 User is offline   Furry_Fighter_20X66 Icon

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Posted 10 August 2010 - 04:49 PM

I got it running on my system:

Ubuntu 10.04 AMD64
Quad core
NVidia GeForce GT 220 - Driver version 256.35

Problems/solutions:

Copied the libraries over to /usr/lib/ (not a big deal)
Ran the pulseaudio wrapper for sound (padsp ./ifh) and it is a bit crackly but playable. Should have likely suspended pulseaudio instead.
It is sprawled out over my monitors which makes it difficult to play. There seems to be no option to play it in a window like a lot of other games. Alt-Enter will not window-fy it.

Played through a good portion of the demo even with my dual screen setup. This looks like a very good game.
0

#31 User is offline   Andy La Rubin Icon

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Posted 10 August 2010 - 06:26 PM

View PostFurry_Fighter_20X66, on 10 August 2010 - 08:49 PM, said:

It is sprawled out over my monitors which makes it difficult to play. There seems to be no option to play it in a window like a lot of other games. Alt-Enter will not window-fy it.


Actually, there is an option. But you should manually edit default.cfg file. It called vid_fullscreen. The size and the origin of the window will be controlled by vid_width, vid_height, vid_xpos, vid_ypos options.
0

#32 User is offline   Furry_Fighter_20X66 Icon

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Posted 11 August 2010 - 12:18 AM

Quote

Actually, there is an option. But you should manually edit default.cfg file. It called vid_fullscreen. The size and the origin of the window will be controlled by vid_width, vid_height, vid_xpos, vid_ypos options.


That helped greatly. Thanks
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#33 User is offline   plan9 Icon

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Posted 13 August 2010 - 09:02 AM

Debian sid/2.6.32-5-686
geforce 8500 / 256.35 drivers

Extracted the archive & copied ifh/bin/libfmodex.so to /usr/lib. No problems so far, plus the game looks really great :)
Thank you for porting this to linux!
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#34 User is offline   RainCT Icon

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Posted 14 August 2010 - 03:06 PM

@ Andy La Rubin:

OK, I've send you the core dump file by mail.

LZMA compression rocks, 150MB -> 15MB :).
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#35 User is offline   Razmear Icon

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Posted 17 August 2010 - 08:43 AM

Hello,
I just learned about this game and installed it tonight. Running on Ubuntu 10.4, AMD Athelon X2, 2gig RAM, Nvidea GeForce 8400.

I did the change in the HowTo from I386 to I686. No other changes have been tried yet.

On first launch the game froze during the opening movie, hitting ESC closed the game.
On second launch I skipped the intro and went to training mission. When instructed to hit C for comm screen the game hard locked requiring reboot to close. Several 'break' key combinations were tried before reboot which might explain the end of the core_log.

Here is the text of the core_log file: (note date on file header (July 6) has no apparent relation to system clock time)
><><><><><><><><><><><><><><><><><><><><
Date: Jul  6 2010, Time: 23:58:32
><><><><><><><><><><><><><><><><><><><><
And so, it begins...
unknown cpu family 16
unknown cpu family 16
Detected AMD Athlon(tm) II X2 250 Processor
Real CPU clock speed: 3000.00 MHz
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension: Activated at 1024x768
Using 8/8/8 Color bits, 16 depth, 0 stencil display
GL_RENDERER: GeForce 8400 GS/PCI/SSE2/3DNOW!
Effect (GenericCollision) is not loaded
Effect (GenericHit) is not loaded
Effect (GenericWeaponFire) is not loaded
Effect (GenericMissileFire) is not loaded
Effect (GenericAfterburner) is not loaded
Detecting input devices...
Keyboards detected: 1
[00]: X keyboard
Mice detected: 1
[00]: X mouse
      axes:    3
      [00]: X Axis
            type         : Unknown
            sensitivity  : 2999
      [01]: Y Axis
            type         : Unknown
            sensitivity  : 2999
      [02]: Wheel
            type         : Unknown
            sensitivity  : 2999
      buttons: 3
      [00]: Button 1
      [01]: Button 2
      [02]: Button 3
Joystics detected: 0
Trying to open  sound driver...
----------------------------
FMOD Ex SoundSystem Copyright © 2005-2008 Firelight Technologies Pty, Ltd.
Current FMOD Ex version: 4.26.9
Available drivers:
0 - /dev/dsp
Using : /dev/dsp
Available hardware mixed channels :
2D: 0, 3D: 0, total: 0, 
----------------------------
----------------------------
OpenGL system driver information:
Vendor : NVIDIA Corporation
Renderer : GeForce 8400 GS/PCI/SSE2/3DNOW!
Version : 3.2.0 NVIDIA 195.36.24
Hardware acceleration detected!
OpenGL extensions supported by current driver:
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
----------------------------
Using some OpenGL extensions...
Using OpenGL extension : GL_EXT_compiled_vertex_array
Using OpenGL extension : GL_ARB_multitexture
Max texture units supported : 4
Using OpenGL extension : GL_EXT_bgra
Using OpenGL extension : GL_ARB_texture_compression
Using OpenGL extension : GL_EXT_texture_filter_anisotropic
Anisotropy : 1
Maximum anisotropy : 16.000000
Using OpenGL extension : GL_EXT_texture_env_add
Using OpenGL extension : GL_NV_texgen_reflection
Using OpenGL extension : GL_NV_depth_clamp
Using OpenGL extension : GL_ARB_transpose_matrix
Using OpenGL extension : GL_EXT_texture_env_combine
Using OpenGL extension : GL_EXT_texture_cube_map
Using OpenGL extension : GL_ARB_vertex_program
Using OpenGL extension : GL_ARB_fragment_program
Using OpenGL extension : GL_EXT_stencil_two_side
Using OpenGL extension : GL_EXT_stencil_wrap
Using OpenGL extension : GL_ARB_vertex_buffer_object
Using OpenGL imaging
Using OpenGL extension : GL_NV_texture_rectangle
Using OpenGL extension : GL_EXT_blend_color
Using OpenGL extension : GL_EXT_blend_subtract
Using OpenGL extension : GL_ARB_occlusion_query
Max texture size supported : 1024
Created 1024x768 p-buffer...
----------------------------
System startup complete!
----------------------------
Loading interface settings... (interface.ini)
Loading interface sounds...
ERROR: file not found: ../data/user.cfg
----------------------
Loading mission: "ifh_demo_intro.map"
Mission title: "In the northern skies of Narn"
Creating new pilot: DEW Razmear
Loading pilot: DEW Razmear
Loading pilot: DEW Razmear
----------------------
Loading mission: "ifh_demo_training01.map"
Mission title: "Does that thing work?"
Error: object Engines not found...
Saving screen shot : Shot00.tga
Warning: Unknown KeySym 65387
Warning: Unknown KeySym 65387
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Warning: Unknown KeySym 65516
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Warning: Unknown KeySym 269025048
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I'm an old school Bab5 fan and I'm looking forward to being able to get this game running.
Let me know if there is any additional info I can provide to assist.

eb
0

#36 User is offline   virtualronb Icon

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  • Group: Fighter Pilots
  • Posts: 1
  • Joined: 28-August 10

Posted 28 August 2010 - 06:29 PM

Hi,

I'm trying to run ifh on Kubuntu 10.04 x64 w/ Nvidia.

My screen blinks a few times, then I get the output:

ronb@vulcan:~/Programs/ifh/bin$ ./ifh
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  1 (X_CreateWindow)
  Serial number of failed request:  30
  Current serial number in output stream:  33


And my screen is messed up (size changed, etc).

Any ideas?

Thnks!
Ron
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