IFH Linux Post any question or problem to run IFH on Linux
#2
Posted 12 July 2010 - 06:08 PM
# to extract file open a terminal where you downloaded IFH
tar -xzf ifh115.tar.gz
# this command will extract the directory and it's contents in the path where you left the file ifh115.tar.gz
cd PATH_CONTAINING_IFH/ifh/bin
# then execute as a normal user
./ifh
# if an error "Unsupported platform" appears then you need to edit ifh
# execute this command to find out your system type (32 or 64 bits)
# the game runs well when "uname -m" is i386, but fails to run where "uname -m" is i586 or i686
uname -m
# edit ifh
cd PATH_CONTAINING_IFH/ifh/bin
gedit ifh
# then replace i386 with your "uname -m" save the file and then execute
# this will setup the game's libraries to run
./ifh
# enjoy
So far the game has been successfully tested on:
Gentoo ???? AMD64 ????? Driver
Debian 5.0.4 X86_32 FGLRX Driver
Ubuntu 8.10 X86_32 FGLRX Driver
Ubuntu 10.04 X86_64 FGLRX Driver
Ubuntu 10.04 X86_64 NVIDIA/NOVEAU? Driver
No sound problem (Thanks to splict for the tip)
Some distros or users have pulseaudio enabled, to run the game with sound type in a terminal
pasuspender ./ifh
Low frame rate in cutscene/game (Thanks to drarem for the tip)
Disable compositing if you are using compiz or another composition manager.
#3
Posted 22 July 2010 - 05:27 PM
I posted so anyone who is interested in the Linux release help to test and spread the word.
There are several others games for Linux just check out: Linux Games
#5
Posted 23 July 2010 - 01:10 AM
rechap, on 22 July 2010 - 09:56 PM, said:
tested on debian testing x86_64
trying to run coreifh64 and coreifh32 resulted on a segfault just after the load progress bar is full
If you still have problems running, post your "core_log.txt" file which is inside ifh/bin directory this file will show problems like fmod problems (sound libs i suspect
Regards.
#6
Posted 23 July 2010 - 03:13 AM
AMD phenom quad 4
2Gb
onboard nvidia
Ubuntu 10.04
#7
Posted 23 July 2010 - 01:39 PM
./coreifh64: error while loading shared libraries: libfmodex64.so: cannot open shared object file: No such file or directory
by uncommenting export LD_LIBRARY_PATH="$BASEDIR" on the ifh script the game starts but segfaults same as b4.
im attaching the core_log.txt
anyway, good job.
EDIT: can't see the attachment. here is a pastebin link just in case
#9
Posted 23 July 2010 - 05:33 PM
Andy La Rubin, on 23 July 2010 - 12:24 PM, said:
there u go, sorry i had to split it un such small files but with my crappy connection it was the only way i could upload it.
http://rapidshare.com/files/408640081/coredump.part01.rar http://rapidshare.com/files/408638984/coredump.part02.rar http://rapidshare.com/files/408637649/coredump.part03.rar http://rapidshare.com/files/408636401/coredump.part04.rar http://rapidshare.com/files/408635164/coredump.part05.rar http://rapidshare.com/files/408633952/coredump.part06.rar
hope it helps.
#10
Posted 23 July 2010 - 07:53 PM
rechap, on 23 July 2010 - 11:39 AM, said:
./coreifh64: error while loading shared libraries: libfmodex64.so: cannot open shared object file: No such file or directory
by uncommenting export LD_LIBRARY_PATH="$BASEDIR" on the ifh script the game starts but segfaults same as b4.
im attaching the core_log.txt
anyway, good job.
EDIT: can't see the attachment. here is a pastebin link just in case
The core_log.txt looks fine.
Anyway you need to undo the libary caching from the first buggy howto.
# as root gedit /etc/ld.so.conf # remove the line containing "ifh/bin", save the file then as root ldconfig # as normal user cd PATH_CONTAINING_IFH/ifh/bin ./ifh
Give it a try and let us know.
Regards.
#12
Posted 23 July 2010 - 08:12 PM
drarem, on 23 July 2010 - 01:13 AM, said:
AMD phenom quad 4
2Gb
onboard nvidia
Ubuntu 10.04
You dont need to install anything extra, just execute the script ifh in the directory where ifh is located.
When you execute the script this will setup the libraries and enable the audio.
First edit the ifh script and uncomment the line commented with '#' , remove the '#'. I'm assuming your system is a 64 bit.
Uninstall libmodex and then execute ifh as follows.
cd PATH_CONTAINING_IFH/ifh/bin ./ifh
If you have any problem, please checkout the howto at the beginning of this post.
#13
Posted 25 July 2010 - 05:04 PM
I managed to run DaO in Gentoo AMD64 and written ebuild for install. It placed on gamerlay overlay (name is babylon5-ifh-dao).
There is some problem - saves goes to data/pilots, but should be placed somewhere in user's homedir - ~/.ifh/pilots, for example.
#14
Posted 25 July 2010 - 11:18 PM
This error occurs when attempting to run this game on OpenSuse 11.3 I have installed the libxmode library through Yast and have the same issue, any ideas? thanx..
EDIT... sry.. shoulda read a bit further up.. I got it to work, Im just starting the game, Ill give my review later.. LOL
#16
Posted 26 July 2010 - 03:00 AM
winterheart, on 25 July 2010 - 03:04 PM, said:
I managed to run DaO in Gentoo AMD64 and written ebuild for install. It placed on gamerlay overlay (name is babylon5-ifh-dao).
There is some problem - saves goes to data/pilots, but should be placed somewhere in user's homedir - ~/.ifh/pilots, for example.
Nice work!!!
Building an ebuild will simplify the installation process on Gentoo.
Thanks for reporting the saves path problem.
#17
Posted 26 July 2010 - 06:00 AM
winterheart, on 25 July 2010 - 09:04 PM, said:
Unfortunately, the game's architecture was designed without any cross-platform compilation in mind, so we had to compromise, such as this case.
#18
Posted 27 July 2010 - 11:44 AM
I did have to uncomment the line in the script (I'm on 64bit AMD machine). Also, to get sound working I had to disable PulseAudio. In order to do that, instead of running the game with:
./ifh
run:
pasuspender ./ifh
So far I really like the game - thanks and great work!
#19
Posted 30 July 2010 - 08:27 PM
AMD Phenom II X2, Nvidia GT 220, integrated sound.
Changed the line to i686 and the game runs without a hitch; even sound works perfectly, which is a problem with a lot of other games.
This game is amazing and really well polished! It's easily on the level of Freespace II!
Thank you so much for all your work!!!
!
#20
Posted 01 August 2010 - 12:09 AM
Starting the program with "pasuspender ./ifh" I still get a segmentation fault. The last lines in my core_log.txt are as follows:
System startup complete! ---------------------------- Loading interface settings... (interface.ini) Loading interface sounds... ERROR: file not found: ../data/user.cfg ---------------------- Loading mission: "ifh_demo_intro.map" Mission title: "In the northern skies of Narn"
I copied user.cfg to the data directory and still get the error. user.cfg is an empty file. See the full core dump attached.
Attached File(s)
-
core_log.txt.gz (1.9K)
Number of downloads: 0

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