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IFH Linux Post any question or problem to run IFH on Linux

#1 User is offline   humberto Icon

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Posted 12 July 2010 - 05:53 PM

Anyone who has GNU/Linux box an run the IFH please let us know.

If you have any question or need assistance to enjoy IFH on the Penguin OS just ask.
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#2 User is offline   humberto Icon

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Posted 12 July 2010 - 06:08 PM

After unpack the file downloaded from http://www.b5.ru/ifh/ifh115.tar.gz


# to extract file open a terminal where you downloaded IFH

    tar -xzf ifh115.tar.gz

# this command will extract the directory and it's contents in the path where you left the file  ifh115.tar.gz

   cd PATH_CONTAINING_IFH/ifh/bin
   
# then execute as a normal user

  ./ifh

# if an error "Unsupported platform"  appears  then you need to edit ifh

# execute this command to find out your system type (32 or 64 bits)
   
# the game runs well when "uname -m" is i386, but fails to run  where "uname -m" is i586 or i686

   uname -m

# edit ifh

   cd PATH_CONTAINING_IFH/ifh/bin

   gedit ifh


# then replace i386 with your "uname -m" save the file and then execute
# this will setup the game's libraries to run 

   ./ifh
   
# enjoy




So far the game has been successfully tested on:

Gentoo ???? AMD64 ????? Driver

Debian 5.0.4 X86_32 FGLRX Driver

Ubuntu 8.10 X86_32 FGLRX Driver

Ubuntu 10.04 X86_64 FGLRX Driver

Ubuntu 10.04 X86_64 NVIDIA/NOVEAU? Driver



No sound problem (Thanks to splict for the tip)

Some distros or users have pulseaudio enabled, to run the game with sound type in a terminal

pasuspender ./ifh



Low frame rate in cutscene/game (Thanks to drarem for the tip)

Disable compositing if you are using compiz or another composition manager.
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#3 User is offline   humberto Icon

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Posted 22 July 2010 - 05:27 PM

I'm glad to report that IFH has been published in Linux Games :lol:

I posted so anyone who is interested in the Linux release help to test and spread the word. ;)

There are several others games for Linux just check out: Linux Games
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#4 User is offline   rechap Icon

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Posted 22 July 2010 - 11:56 PM

sad to say i wasn't so lucky.
tested on debian testing x86_64
trying to run coreifh64 and coreifh32 resulted on a segfault just after the load progress bar is full
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#5 User is offline   humberto Icon

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Posted 23 July 2010 - 01:10 AM

View Postrechap, on 22 July 2010 - 09:56 PM, said:

sad to say i wasn't so lucky.
tested on debian testing x86_64
trying to run coreifh64 and coreifh32 resulted on a segfault just after the load progress bar is full



:excl: Please checkout the modified howto at the beginning of this post. :excl:

If you still have problems running, post your "core_log.txt" file which is inside ifh/bin directory this file will show problems like fmod problems (sound libs i suspect <_< ).

Regards.
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#6 User is offline   drarem Icon

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Posted 23 July 2010 - 03:13 AM

All I can say is wow, this is amazing, and thank you! I followed the setup instructions, and had to install libmodex. For a beta it runs great except I had no audio. Also I had to disable the screen compositing, it caused the 'movies' and game run at 2-5 fps.

AMD phenom quad 4
2Gb
onboard nvidia
Ubuntu 10.04
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#7 User is offline   rechap Icon

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Posted 23 July 2010 - 01:39 PM

following the new howto to the letter results in:
./coreifh64: error while loading shared libraries: libfmodex64.so: cannot open shared object file: No such file or directory

by uncommenting export LD_LIBRARY_PATH="$BASEDIR" on the ifh script the game starts but segfaults same as b4.

im attaching the core_log.txt

anyway, good job.

EDIT: can't see the attachment. here is a pastebin link just in case
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#8 User is offline   Andy La Rubin Icon

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Posted 23 July 2010 - 03:24 PM

View Postrechap, on 23 July 2010 - 05:39 PM, said:

game starts but segfaults same as b4.


Any chance you can upload coredump to somewhere?
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#9 User is offline   rechap Icon

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Posted 23 July 2010 - 05:33 PM

View PostAndy La Rubin, on 23 July 2010 - 12:24 PM, said:

Any chance you can upload coredump to somewhere?

there u go, sorry i had to split it un such small files but with my crappy connection it was the only way i could upload it.
http://rapidshare.com/files/408640081/coredump.part01.rar
http://rapidshare.com/files/408638984/coredump.part02.rar
http://rapidshare.com/files/408637649/coredump.part03.rar
http://rapidshare.com/files/408636401/coredump.part04.rar
http://rapidshare.com/files/408635164/coredump.part05.rar
http://rapidshare.com/files/408633952/coredump.part06.rar


hope it helps.
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#10 User is offline   humberto Icon

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Posted 23 July 2010 - 07:53 PM

View Postrechap, on 23 July 2010 - 11:39 AM, said:

following the new howto to the letter results in:
./coreifh64: error while loading shared libraries: libfmodex64.so: cannot open shared object file: No such file or directory

by uncommenting export LD_LIBRARY_PATH="$BASEDIR" on the ifh script the game starts but segfaults same as b4.

im attaching the core_log.txt

anyway, good job.

EDIT: can't see the attachment. here is a pastebin link just in case



The core_log.txt looks fine.

Anyway you need to undo the libary caching from the first buggy howto.

# as root

   gedit /etc/ld.so.conf

# remove the line containing "ifh/bin", save the file then as root

  ldconfig

# as normal user

  cd PATH_CONTAINING_IFH/ifh/bin
  
  ./ifh




Give it a try and let us know.

Regards.
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#11 User is offline   rechap Icon

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Posted 23 July 2010 - 08:12 PM

View Posthumberto, on 23 July 2010 - 04:53 PM, said:

The core_log.txt looks fine.

Anyway you need to undo the libary caching from the first howto.

sorry, but I reverted the change on /etc/ld.so.conf just before the second try
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#12 User is offline   humberto Icon

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Posted 23 July 2010 - 08:12 PM

View Postdrarem, on 23 July 2010 - 01:13 AM, said:

All I can say is wow, this is amazing, and thank you! I followed the setup instructions, and had to install libmodex. For a beta it runs great except I had no audio. Also I had to disable the screen compositing, it caused the 'movies' and game run at 2-5 fps.

AMD phenom quad 4
2Gb
onboard nvidia
Ubuntu 10.04



You dont need to install anything extra, just execute the script ifh in the directory where ifh is located.

When you execute the script this will setup the libraries and enable the audio.

First edit the ifh script and uncomment the line commented with '#' , remove the '#'. I'm assuming your system is a 64 bit.

Uninstall libmodex and then execute ifh as follows.

   
   cd PATH_CONTAINING_IFH/ifh/bin

   ./ifh



If you have any problem, please checkout the howto at the beginning of this post.
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#13 User is offline   winterheart Icon

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Posted 25 July 2010 - 05:04 PM

Hello there!

I managed to run DaO in Gentoo AMD64 and written ebuild for install. It placed on gamerlay overlay (name is babylon5-ifh-dao).

There is some problem - saves goes to data/pilots, but should be placed somewhere in user's homedir - ~/.ifh/pilots, for example.
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#14 User is offline   terracide Icon

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Posted 25 July 2010 - 11:18 PM

./coreifh64: error while loading shared libraries: libfmodex64.so: cannot open shared object file: No such file or directory

This error occurs when attempting to run this game on OpenSuse 11.3 I have installed the libxmode library through Yast and have the same issue, any ideas? thanx..



EDIT... sry.. shoulda read a bit further up.. I got it to work, Im just starting the game, Ill give my review later.. LOL
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#15 User is offline   drarem Icon

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Posted 26 July 2010 - 02:05 AM

Now I have audio, uninstalled xcompmgr and installed compiz / boot up. It runs great, I feel like I should be paying someone for this.
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#16 User is offline   humberto Icon

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Posted 26 July 2010 - 03:00 AM

View Postwinterheart, on 25 July 2010 - 03:04 PM, said:

Hello there!

I managed to run DaO in Gentoo AMD64 and written ebuild for install. It placed on gamerlay overlay (name is babylon5-ifh-dao).

There is some problem - saves goes to data/pilots, but should be placed somewhere in user's homedir - ~/.ifh/pilots, for example.


Nice work!!!

Building an ebuild will simplify the installation process on Gentoo.

Thanks for reporting the saves path problem.
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#17 User is offline   Andy La Rubin Icon

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Posted 26 July 2010 - 06:00 AM

View Postwinterheart, on 25 July 2010 - 09:04 PM, said:

There is some problem - saves goes to data/pilots, but should be placed somewhere in user's homedir - ~/.ifh/pilots, for example.


Unfortunately, the game's architecture was designed without any cross-platform compilation in mind, so we had to compromise, such as this case.
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#18 User is offline   splict Icon

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Posted 27 July 2010 - 11:44 AM

Successfully tested on Ubuntu 10.04 (ATI 3450, FGLRX driver)

I did have to uncomment the line in the script (I'm on 64bit AMD machine). Also, to get sound working I had to disable PulseAudio. In order to do that, instead of running the game with:
./ifh

run:
pasuspender ./ifh


So far I really like the game - thanks and great work! :)
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#19 User is offline   ShadowKnight Icon

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Posted 30 July 2010 - 08:27 PM

Successfully tested on Kubuntu 10.04 32-bit
AMD Phenom II X2, Nvidia GT 220, integrated sound.

Changed the line to i686 and the game runs without a hitch; even sound works perfectly, which is a problem with a lot of other games.

This game is amazing and really well polished! It's easily on the level of Freespace II!

Thank you so much for all your work!!!
!
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#20 User is offline   TinSoldier6 Icon

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Posted 01 August 2010 - 12:09 AM

Running on Ubuntu 10.04 Thinkpad R61i laptop. I am running a custom kernel due to sound issues but that doesn't seem to be my problem.

Starting the program with "pasuspender ./ifh" I still get a segmentation fault. The last lines in my core_log.txt are as follows:

System startup complete!
----------------------------
Loading interface settings... (interface.ini)
Loading interface sounds...
ERROR: file not found: ../data/user.cfg
----------------------
Loading mission: "ifh_demo_intro.map"
Mission title: "In the northern skies of Narn"


I copied user.cfg to the data directory and still get the error. user.cfg is an empty file. See the full core dump attached.

Attached File(s)


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